GIGABYTE 8400GS 520MHZ 128MB
Windows Vista
NVIDIA's fourth-gereration GPU architecture built for Windows Vista gives users the best possible experience with the Windows Aero 3D graphical user interface.
OpenGL 2.1 Optimizations
Ensure top-notch compatibility and performance for all OpenGL 2.1 application.
Microsoft DirectX 10
World's first DirectX 10 GPU with full Shader Model 4.0 support delivers unparalleled levels of graphics realims and film-quality effects.
Shader Model 4.0
Shader Model 4.0 adds support for indexed temporaries which can be quite useful for certain tasks. Regular direct temporary access is preferable is most cases. One reason is that indexed temporaries are hard to optimize. The shader optimizer may not be able to identify optimizations across indexed accesses that could otherwise have been detected. Furthermore¸ indexed temporaries tend to increase register pressure a lot. An ordinary shader that contains for instance a few dozen variables will seldom consume a few dozen temporaries in the end but is likely to be optimized down to a handful depending on what the shader does. This is because the shader optimizer can easily track all variables and reuse registers. This is typically not possible for indexed temporaries¸ thus the register pressure of the shader may increase dramatically. This could be detrimental to performance as it reduces the hardwares ability to hide latencies. Brand: Gigabyte. Binding Personal Computers. Publisher(s): Gigabyte. Label: Gigabyte.
NVIDIA's fourth-gereration GPU architecture built for Windows Vista gives users the best possible experience with the Windows Aero 3D graphical user interface.
OpenGL 2.1 Optimizations
Ensure top-notch compatibility and performance for all OpenGL 2.1 application.
Microsoft DirectX 10
World's first DirectX 10 GPU with full Shader Model 4.0 support delivers unparalleled levels of graphics realims and film-quality effects.
Shader Model 4.0
Shader Model 4.0 adds support for indexed temporaries which can be quite useful for certain tasks. Regular direct temporary access is preferable is most cases. One reason is that indexed temporaries are hard to optimize. The shader optimizer may not be able to identify optimizations across indexed accesses that could otherwise have been detected. Furthermore¸ indexed temporaries tend to increase register pressure a lot. An ordinary shader that contains for instance a few dozen variables will seldom consume a few dozen temporaries in the end but is likely to be optimized down to a handful depending on what the shader does. This is because the shader optimizer can easily track all variables and reuse registers. This is typically not possible for indexed temporaries¸ thus the register pressure of the shader may increase dramatically. This could be detrimental to performance as it reduces the hardwares ability to hide latencies. Brand: Gigabyte. Binding Personal Computers. Publisher(s): Gigabyte. Label: Gigabyte.
Manufacturer: | Gigabyte Technology Co., Ltd |
Part Number: | GV-N84STC-512I |
Lowest Price (CAD): | $45.38 |
Product Features |
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Brand- : | GIGABYTE Technology, Inc |